NGameplay. This is the story about how my small, generally peaceful “People’s Democracy of Earth” defeated the most powerful Empire in the galaxy through a totally random choice I made in an anomaly event chain. Uplifting a Pre-Sapient species gives a huge lump sum of 500 Influence. Precursor planet modifiers bonuses were updating to be a little more exciting Planet rings have returned in greater numbers, and are not so easily scared anymore. ) with all marauders being taken care of, all fallen/awaked empires being taken care of, the crisis being taken care of, and Grey Goo taken care of. This mod also overrides a game setup event game_setup. 8 Governing ethics attraction Humiliation Penalty Duration ? Extro1963. I didn't get to see what the other empire's opinion modifiers were, but they obviously would have had he "encroaching borders" one. This gives +10% research speed for +15% ethic divergence cost (except your capital gets a -10% ethic divergence modifier), so it gives you a great boost for your early-game years for little cost; its influence cost is also paid back easily. Discovering modded modifiers that indicate alien life will not trigger the "alien life found for the first time" vanilla event Arcane Edicts are now more likely to be used by AI's. 0. Go to Stellaris r/Stellaris. Humiliated modifier now has a negative icon, even if you secretly enjoyed it. File must be called ' [insert file name here]' without the brackets. In a humiliation war (unlike claiming territory war types) you have a set -50 modifier to be forced to surrender (same as the AI). 9. There might be a few more sources. I was at least one system away from the FE at all times, didn't insult them or anything the like. I assume the modifier works like this, just need confirmation: so admiral diff, resources from jobs there is a flat 1,75 multiplier. The AI difficulty modifiers in Stellaris are crazy high, and each step is an enormous improvement. I got it on my capital planet because I transferred the capital after an event chain that leads to this already started, so now I’m stuck with it on my capital which doesn’t make any sense narratively, so is there any way i can find out the planet modifier ID and remove it through console. Below I'm showing an example of adding the living metal resource and low gravity modifier to Jupiter's moon Callisto (high five, ZOE fans out there). Which should also explain the difference a bit better. A war that ended in a status quo. 1. The valid option is to terraform first to arctic world for example, and then to Hive or Machine world. my subject, who actually did the settling. were you or more probable one of your federation members humiliated recently? a few games ago I thought my influence was bugged until I realized the war my allies started and should've won without issues even without my help actually resulted in them being humiliated, which applied the modifier to me as well. Planet modifiers. ago. Is there a way to get rid of it? I am planning to invade and destroy the Fallen Empire but will that work tho? Are there any console commands to do so? Though it's definitely not doing nothing; it's giving me the Humiliated empire modifier Click to expand. I have guilies planet modifiers and a 100% levithan mod, but surely this is form your more events mod. Features1. Legacy Wikis. 1 Army damage 1. And the humiliate modifier is aweful (negative bonus on happines, influence and diplomatic weight). Wondering where this comes from? Not sure why its there as the diplomatic. The world must be surveyed and within the empire's borders. Planet modifiers are strong and provide a strategic choice when it comes to planets. I: Lack of own food and CG upkeep reduces need for mineral/food production. 1. It covers steps necessary to create a basic mod . I feel like relative navy strength should stay the same but a fleet destruction modifier should be added, a max cap of 50, and it's based on the percentage of the enemy fleet that was destroyed, if you destroy half it's 25 and all of it is 50. 1. Never colonise those worlds if. Humiliated modifier now has a negative icon, even if you secretly enjoyed it. Create a new country_flag to mark the country humiliated and add an opinion modifier after answering yes to avoid instant war declaration. As Stellaris has aged and matured, more and more permanent modifiers have been added. So they demanded my humiliation. They are there to give a rough idea of what I am going for. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Active Wikis. Jump to latest Follow Reply. Made it so you can not stack multiple "Missing Tree of Life" modifiers by trading systems. So I accidentally tried to claim a system next to Xenophobic Isolationist Fallen Empire and he told me to move of his lawn. Domination Tradition gives some too, I think. 2. What the mods in the merged pack provides; (Btw I'll edit this. I really recommend trying to aim for 1k research by 2250 because 2270 is too late, and you should be increasing it more rapidly after that. * Tooltips for Organic Sanctuary buildings and Leisure Districts for Rogue Servitors have additional information about their jobs. There are three types of modifiers. If you ignore it, you get unity. ReplyWay Way Waaaay Too Many Thoughts on Zombies (Posthumous Employment 3. 0. Planet modifiers appear more frequently. This includes fallen empires two of whom now ritually humiliate me every time the humiliated modifier wears off. Stellaris (or maybe Paradox games in general) has a unique problem that there really isnt a well defined victory condition, which lets you define your own ways to win. This mod also overrides a game setup event game_setup. Legacy Wikis. Jump to navigation Jump to search. A war that ended in a status quo. 3 patch for mid to late October, which will include some of the issues brought up during the Open Beta that require new text, more fixes that did not meet the 3. This mod overwrites 8 different static modifiers and 23 planetary modifiers. * Made it so you can not stack multiple "Missing Tree of Life" modifiers by trading systems. 3+ of the game. The "We have no choice but to accept. 1. I have no idea why their syntax is different. Sure. 1. Author: forbiddenlake. 3 Edict upkeep 3 Stat modifiers affecting empire 3. They were overwhelming so I conceded and accepted the humiliated modifier. Not to mention the Slug Phobia modifier (-20 stability for 20 years) can seriously tank an early economy. From Stellaris Wiki. Unlike a neutron sweep, no negative modifier or damage, and no need to colonize, with the cost of needing an army nearby, even if only a weak one purely to occupy as their armies are gone. I can choose to either comply and be humiliated, or tell them to go 'prostrate' themselves, at which point they almost immediately declare war, and I'm forced to surrender, my leader is killed under suspect. Just had to start a new game. Normally it's not that big a deal because worse that happens is you get humiliated but I am sort of upset because I had a particularly bad run of luck with it. Compiled by OldEnt with the help of McAwesome, Erdnuss and the rest of the Stellaris Modding Den Discord crew. I've actually been meaning to try a Civilian. Vassals are more likely to pledge secret fealty and betraying you. undercoveryankee • 5 yr. This is the story about how my small, generally peaceful “People’s Democracy of Earth” defeated the most powerful Empire in the galaxy through a totally random choice I made in an anomaly event chain. history. Really just a list of all of them would be helpful. Sends a diplomatic command from the target to the player. I moved away but now I have a. You'll need to take into account the cap added by your modifier though, perhaps doing arithmetic estimations using >< checks. Search within r/Stellaris. As long as that -50 is covered the AI can force you to surrender (aka lose the war). Using shorthand must be a crime on the internet. What causes the happiness modifier -10%, humiliated? Is this from a war goal? If so I am puzzled because the population I see that has it on the opposite extreme end of my empire from where a war was around 7 years ago. Liesure districts no longer provide housing for Rogue Servitors. SpinachNo6253. When i hover over my diplomatic weight in the galactic community, it shows all the modifiers, there is a modifier with a -25% which im confused on…When the modifier expires, they will reissue the same demand again, and this will continue to repeat until you refuse (war) or relations improve (won't happen). Here's each individual relic: gpm_r_ai_architect gpm_r_banner_of_the_fallen gpm_r_cloacking_device gpm_r_codex. Since I was not yet strong enough to challenge them, I accepted. The expansion planner screen can also be used to find these candidates. Since I was not yet strong enough to challenge them, I accepted. Needless to say we won. I don't plan to use this myself, but for my curiosity could you let me know if this works? Alternatively you could always go to on_actions_events. Nothing. 0 At some point the FE declared on me for existing (militant isolationist) and thus kicked off the single greatest military campaign of Stellaris that I have ever engaged in and ever will engage in(as without wormhole FTL its basically impossible to replicate). ) losing a "liberation war" now gives the loser a "humiliated" modifier. As soon as I secure a cozy, large spot in the universe (through fending off invaders and defender war goals), every AI empire will see me with a massive threat modifier, even reaching to the point of levels lower than -1000. Something interesting I could see happening is the provocation aspect - maybe the target gets an event occurring (building destroyed along with all pops working it) and the target empire gets a choice to either declare. Liesure districts no longer provide housing for Rogue Servitors. - The AI attitude towards both me and my subject is reduced; reduced more vs. Allows you to easily add a total of 81 different modifiers (in 30-40 levels each, “-100% to +200%” being the standard range) to player (s) and/or AIs. I'm not a fan of RNG, but RNG(modifier chance) on top of RNG(planet spread) is a bit too much, especially if nomatter how advanced you. militant isolationists . Propaganda, for example, could become an important factor in keeping the war’s approval ratings up, which in turn boost the economy and army recruiting rates. 7 Fleet command limit. So in a way, playing as Crime Syndicate is like playing with additional Espionage options. Modding tutorial. This is extremely noticeable with devouring swarms and other genocidal empires, which will easily reach 0-cost ships on grand admiral difficulty. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. I was playing with my friend and he started to colonize near a xenophobic fallen empire. For version 3. I find it unlikely other mods would be changing this event (it clears planetary modifiers for home systems); in any case first in wins for events. Modifier Effects [edit | edit source]. 0 to 2. 1 "Lem" Notes: What They Actually Mean. To do this, in the menu on the left, there is a "Claims" menu, which will bring a menu that allows you to select which sectors you want to claim. For how long does the Influence Penalty you receive after being humiliated last ? Tx. Fix the modifier issue after the 2. This puts me in a perpetual state of humiliation until I'm strong enough to outright crush the FE. Hearts of Iron III: Tech Support. Edit: This took waaay more effort to find than necessary, but the modifier ID turned out to be in 02_static_modifiers. "It is a time of legend. Grand Admiral with Scaling enabled is a great option. The Khan is different and the slider does not give the same bonuses as the other crisis fleets so not sure what their modifiers are. Yes, I think there is a bug, there is a Fallen Empire in the other side of the galaxy that is constantly telling me not to go to their space, but I have NEVER gotten to their space, and I. paradoxwikis. Many of the permanent modifiers represent a special knowledge, insight, or other acquired understanding of something. Like the comment below said, it is an influence swap, the winner gets 100 influence in humilliation, the loser loses 100. By the time the humiliation modifier ended, I had a stronger fleet up and ready to do what the previous fleet couldn't. Stellaris 3. Game modification: Phi mp balancingFrom Stellaris Wiki. Do not require synthetic empires to shift towards Fanatic Spiritualist or ban AI, as it is not compatible with a synthetic owner species and actually shift the country to Gestalt Consciousness. Open "Stellaris\common\planet_modifiers\00_planet_modifiers. The list of possible modifiers, triggers etc, can change from patch to patch. * Leisure districts no longer provide housing for Rogue Servitors. OK, the influence loss isn't a bug. 1 Anomaly. DLC's not required though some features are DLC locked! Compatible with most mods. The only connection between the two are that claims give you the Conquer. Terraforming is started via a button in Planet Detail view. I have a ‐80 Crisis empire modifier with everyone in the galaxy at tier 3. active - 5 year modifier, -50% operation difficulty Self-Assembly Hub. Their change in world view and the freak out over aliens existsing is represented in the lower happiness part of the Stellar. 2. ship_modifiers apply to specific ships normal modifiers usually to a bigger number of stuff. Hello Thanks for reporting these two issues. The galactic community. No influence gain, or penalty. Type debugtooltips and hover over 'em, then do kill_leader and type in their ID. Wars are how mid-game and end-game borders are usually drawn. g. 0. Creation: The normal ethics, civics and government types apply. Jump to navigation Jump to search. Comparing IRL wars to Stellaris’s, I realize that Stellaris could have a mechanic that monitor’s the public’s approval of the war and become a modifier to army and alloy production. You essentially script your event/planet modifier to do whatever it does, and the the modifier you apply is from a list. Their colours depend on the composition of the soil, with bright soil resulting in fairly clear yellow and brown crystals and darker, iron rich soil resulting in bright red or purple crystals. Some Garden. 1 Introduction; 2 Dump Export. I told him the empire wouldn't like it and he said it would be fine. But the UI didn't tell me when it happened, or show why influence income was reduced in the influence tooltip. The only. By: Search Advanced search…From Stellaris Wiki. 2 Edict fund 2. ago. A war that ended in a status quo. ago. So I am currently bordering a isolationist ascendancy. Triggers and effects in game_triggers files. List includes cheat help and copyable codes. EDIT: Thanks for the advice everyone. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. I was at least one system away from the FE at all times, didn't insult them or anything the like. This opinion modifier absolutely devastates any chance at diplomacy in all of my games. unless you feel like winning lottery, you should suppress if this event trigger at your key system, it only have 33% chance of turning out to be good, and 66% to blowup your system, the roll is decided when the event start, if you want to save scum you can only do it before the event start. I moved away but now I have a Humiliated modifier for 10 years. 6 update. I just said "bring it on!" Yet, no one came and no one will aver come to face me, I'm a lone warrior in a galaxy of pacifists, neither the forces of beyond want to challenge my army. In a humiliation war (unlike claiming territory war types) you have a set -50 modifier to be forced to surrender (same as the AI). Also, last time I played they didn't always attack me even when provoked. 25 votes, 22 comments. Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath. section_template – #Ship Sections. Even More Elite: Dangerous Star Names. 2_beta; every game month, the Militant Isolationist FE sends me a demand to revoke all my claims on their territory (I have none) Filthy parasites! You have encroached upon our space for the last time! Withdraw immediately, or we will cleanse the stain upon the universe that is your worthless species. This sounds like the time I started having the humiliation modifier. This article is for the PC version of Stellaris only. Sends a diplomatic command from the target to the player. Negotiations are more expensive and and AI is less likely to approve (higher penalties). Load the save game, wait for the "Humiliated" effect to end (sadly I only have a save right now right after the effect was applied, so almost 10 years have to pass). It took me a while to figure that out because there was nothing to indicate I was humiliated at the time, other than looking in the empire modifiers. " debugtooltip " This command allows you to see the IDS of certain things, with this you can see the ID of the species to be used with the trait commands (Place the. 1. Easy influence gain, and it prevents your tributaries from rebelling because of constant 10 year truce periods. 3 Beta Review) Tutorial. The "We have no choice but to accept. Government modifiers in Stellaris. Use GitHub file history feature to compare_versions. 404K subscribers in the Stellaris community. You can change the political system only if the chosen ethics allow such a. 6,000 Society. 5 back to life. You are stealing their energy and are either forcing them to fight the crime (which also costs them), make a deal with local crime lords (which helps you even more) or be content with a very unstable planet. 2. It doesn't work. Duel - New CB. Leisure districts no longer provide housing for Rogue Servitors. The way wars work in Stellaris, it's literally impossible to ever win a truly defensive war. A Fallen Empire declared war on me. 95 votes, 21 comments. Some time later I wanted to check when the modifier was due to be up as there are some important galactic resolutions. Humiliated modifier now has a negative icon, even if you secretly enjoyed it. r/Stellaris. • 1 yr. yuht_cryo_core. Description militante isolationiste force humiliation just after threat level up of player for no apparent reason [V3. TL;DR: MegaCorp Zombies are fun, and even good at what they try to be- a pop-blooming slave-trade economy. The second option would warn you that they might attack. Leisure districts no longer provide housing for Rogue Servitors. Steps to reproduce the issue. No claim = no get after the war. 2_beta; every game month, the Militant Isolationist FE sends me a demand to revoke all my claims on their territory (I have none) Filthy parasites! You have encroached upon our space for the last time! Withdraw immediately, or we will cleanse the stain upon the universe that is your worthless species. Did you settle next to a xenophobic FE or try to colonize a holy world? I was asked by a FE to colonize a holy world and agreed. Since the AI is strongest in the early-game and weakest in the late-game, this gives a more uniform level of difficulty overall. This started with the latest update to the 2. Protectorates give a little Influence each. This started with the latest update to the 2. You have to look for modifiers increasing the ressources generated by a certain job. Excellent for a militarist trying to finance and accelerate the growth of research colonies. effect force_add_civic = Command Help. A searchable list of all civic codes from Stellaris. They may be positive, negative or mixed, identified. The galactic community. Prophets Retreat does not have Holy World Modifier. Steps to reproduce the issue. Tooltips for Organic Sanctuary buildings and Leisure Districts for Rogue Servitors have additional information about their jobs. Darvin3. run. Also, it won’t allow you to terraform it with out colonizing it. In total war anything you lose, or take will be instantly lost, or taken. They haven't cared about me the whole game until now. Normally it's not that big a deal because worse that happens is you get humiliated but I am sort of upset because I had a particularly bad run of luck with it. It’s from a mod, either Political events mod or the more events mod, I don’t remember which. Plantoids and Fungoids can now reshape worlds in their image to create Gaia Worlds. 2_beta; every game month, the Militant Isolationist FE sends me a demand to revoke all my claims on their territory (I have none) Filthy parasites! You have encroached upon our space for the last time! Withdraw immediately, or we will cleanse the stain upon the universe that is your worthless species. So my nearby fallen empire hated me for encroaching on their territory. 100% of my pops have the brain slug trait, but maybe 1 in 10 leaders are generated with the trait. 3 patch for mid to late October, which will include some of the issues brought up during the Open Beta that require new text, more fixes that did not meet the 3. If two or three of my vassals have access to a holy world, all of them will colonize them. Yeah i already got that, was just wondering if there was anything you can do after. We sent a drone in there with a black light and determined that they are not fit for habitation. They may be positive, negative or mixed, identified by the color of the modifier's border. ReplyEndless Humiliation. Legacy Wikis. "Get off our holy world!") from a fallen empire, or after refusing a fallen empire's demand, you lose the resulting war. From Stellaris Wiki. This way all members “vote” for war. If you didn't agree, then they would've declared war on you. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. begone are those easy cheesy changes of ethics! Bug Report: FE spams claim revocation / humiliation. Adding a modifier (like lush) to a planet with console command Question How do I add a modifier to a plant that is already inhabited and I have it selected. Other than having less branch offices, or destroying the fallen empire, do I have any other options to prevent this humiliation? Thanks! In a Humiliation War, a few major space battle wins should be strongly weight and effectively win a Humiliation war - as you humiliated them. For you idea though you could try it without. A negative happiness modifier is applied, until the results show themselves. This command adds the civic with the specified ID to your empire. This command adds the civic with the specified ID to your. Humiliated modifier now has a negative icon, even if you secretly enjoyed it. We have been instructed not to talk about the "Meat Worlds" that resulted when species from other phenotypes attempted this same thing. Skymods Stellaris Mods Catalogue. I remember once that, instead of having direct output, they simply added to an empire modifier that increased output and unity production instead. 100% of my pops have the brain slug trait, but maybe 1 in 10 leaders are generated with the trait. Go to Stellaris r/Stellaris. 0. The outcome is determined when the event happens to. They already have it so empires wont build outpost near xenophobic isolationist but in a lot of my games an ally will colonize a holy world forcing a war we cannot win. ago. Content is available under Attribution-ShareAlike 3. The enemy loses all of its influence and gets penalties to influence gain and happiness for 10 years. Terraforming Candidate modifier either added in some way or alltogether requirement removed/Enhanced World-Shaper and Detox. !!Universal Modifier Patch (3. 1 "Lem" Notes: What They Actually Mean. What causes the happiness modifier -10%, humiliated? Is this from a war goal? If so I am puzzled because the population I see that has it on the opposite extreme. Its definition in the game files is only the icon. From Stellaris Wiki. The fallen fanatic materialist keeps calling up my fanatic spiritualists to "prostrate yourself before us!!!". Thread starter Fas Est; Start date Nov 16, 2022;. . 0. And the humiliate modifier is aweful (negative bonus on happines, influence and diplomatic weight). Legacy Wikis. * Humiliated modifier now has a negative icon. What exactly caused the humiliation? Thanks! You tried to colonize a spiritualist FE's holy world. it gives +5% research speed but -5% monthly unity for 10 years, and then gives the closed loop. What causes the happiness modifier -10%, humiliated? Is this from a war goal? If so I am puzzled because the population I see that has it on the opposite extreme end of my empire from where a war was around 7 years ago. Megatructures could also be a lot more interesting and offer. 1 Anomaly research speed 3. . effect force_add_civic = Command Help. In total war anything you lose, or take will be instantly lost, or taken. Spiritualists will declare war if you settle a holy world (Gaia world with the holy world planet modifier). I know not to settle too close to them or they get angry but somehow they got mad at me and started a war with the end result of the war being humiliating me. Since I was not yet strong enough to challenge them, I accepted. Humiliated modifier. They already have it so empires wont build outpost near xenophobic isolationist but in a lot of my games an ally will colonize a holy world forcing a war we cannot win. Fallen empires will overlook genocides left and right yet a. Game modification: Phi mp balancingWhat links here; Related changes; Special pages; Printable version; Permanent link; Page informationStellaris Patch 3. Sub-forums: Game specific Tech Support. 2. . Winning a Humiliation War gives 100. The humiliation modifier isn't that bad for you, only the -10% happiness has a little influence. Mighty heroes battle for the right to rule the galaxy. Empire Modifier. Normally it's not that big a deal because worse that happens is you get humiliated but I am sort of upset because I had a particularly bad run of luck with it. We're using the shader "PdxMeshShieldFlipBook" for the shields. 2 (7836) Crystalline Bane planetary modifier doesn't go away if you bombard the entity until it dies. We sent a drone in there with a black light and determined that they are not fit for habitation. effect remove_modifier = { modifier = abandoned_terraforming } I was testing out the same thing earlier (for a different planet modifier) and the command wasn't actually changing the planet without the spaces in the command like it is listed on the wiki. Propulsion Proponent Proclamation. Higher Diplomatic penalties for vassalisation of AI, especially higher distance modifier. add modifiers add/substracts a set amount of a resource or attribute to a scope; mult modifiers increase or decrease the amount of a resource or attribute by a percentage; reduction modifiers divide an amount of a resource or attribute by a set amount; These affect the. Jump to navigation Jump to search. This is my idea for how player nomad gameplay would work. Other than having less branch offices, or destroying the fallen empire, do I have any other options to prevent this humiliation? Thanks!Batman59595 • 4 mo. Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. Mean time to happen is 100 years. So they demanded my humiliation. effect add_modifier = { modifier = ultra_rich } while the planet is selected. 1. 2. Just takes longer to outscale them now than it used to. the humiliate wargoal just has a super low surrender penalty and a relatively light cost for the loser. xenophobe, +10 for same authority. Contents. Special compatibility has been built in for the bigger mods,. There might be a few more sources. Jump to latest Follow Reply. The 'political concerns' modifier needs to be removed. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. *) Fix the modifier issue after the 2. Ships consists of three basic components: ship_size – #Ship Sizes. Allow code changes: The machine empire variant of inoculations. 2_beta; every game month, the Militant Isolationist FE sends me a demand to revoke all my claims on their territory (I have none) Filthy parasites! You have encroached upon our space for the last time! Withdraw immediately, or we will cleanse the stain upon the universe that is your worthless species. And are limited to muliplicative ones for different sub-categories. . 1. Menu. 9 ‘Caelum’ Patch Notes, and Ask Us Anything! r/Stellaris. Stuff like Research, Resource Cap, Ship/Building/Station construction speed. Each Vassal gives + 2. "It is a time of legend. I was playing with my friend and he started to colonize near a xenophobic fallen empire. Guilli's Planet Modifiers * Steam Workshop Link * 300+ new planet modifiers, 20+ new tileblockers & graphics, 50+ events, anomaly events, colony events, discovery. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. 4 to the Stellaris Game. Jump to navigation Jump to search. *. Protectorates give a little Influence each. 1. Upload Attachment File(s) attached So my nearby fallen empire hated me for encroaching on their territory. 1 Army damage 1. Also, guilli's is a real strain on a weaker. planet) modifiers. Like all ships in a system, a fleet or even all ships in that empire. Since I figured out this was humiliating me, I've picked the second option for the last 10 years to get to humiliation away, and nothing has happened to me. Everyone's favourite little blue girl comes to Stellaris as an advisor. As for just removing the negative opinion: 1- Claim all their systems. Does the Federation Modifier mean that you're actually GETTING that penalty, or is it just saying you WILL get that penalty IF there are opposing ethics? I always thought it was the latter. We sent a drone in there with a black light and determined that they are not fit for habitation. A searchable list of all. -Resources from jobs -25%.